I'll just leave this here:
A Treat and Some Tricks
A downloadable game for Windows and Linux
A girl and her brother are left alone by their mother on Halloween night, with specific orders not to go trick or treating nor opening the door, unless it's their grandmother.
But being kids, they don't obey.
And weird things start happening...
A Treat and Some Tricks it's a horror point and click adventure made for Pixel Horror Jam 2.
|Published||80 days ago|
|Release date||79 days ago|
|Tags||Action-Adventure, adventure-game-studio, ags, Dark, Female Protagonist, halloween, Horror, Mystery, Pixel Art, Point & Click|
|Average session||About a half-hour|
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That's unnusual. Can you tell me what you did? Have you tried the game again?
I had investigated the teeth on the pillow, but not used the candy wrapper on them (why would I?). After searching through the house, I entered the bathroom a second time, where the game tried to replay the cutscene from before, but realized the character wasn't there.
I didn't try the game again after that, and I figured I'd give you some detailed thougts on it:
The candy wrapper thing and the fact that your brother just walks off to nowhere show the biggest flaw of the game: Much needed hints as to what's going on or where you should go( or even just CAN go) are missing. I only found out that the living room had another side after watching a video on it. All other doors are marked by white rectangles, while all other edges without them lead nowhere. As far as I know there are only the dining and living room which have edges that lead to other screens. Simply adding a text on the bottom of the screen (like in old Sierra games) telling you where you're planing to go would've cleared things up greatly. Your brother simply saying that he's going to watch some tv would've made a big difference as well, but I'm still not sure how long it would've taken me to click all non-descript edges of screens to get to the tv part of the living room.
The fact that I had to use the wrapper on the teeth also seems nonsensical to me (I figured that's the trigger needed to progress the story, since that's where the video I watched branched off from my own experience). She doesn't pick the teeth up with the wrapper, but instead we're helping our character make the mental connection between the candy and what's going on? This concept is never introduced (combining items to help the character figure things out we figured out long ago), and doesn't appear again. Hinging game progression on this item combination doesn't seem logical to me.
Oh, and please make the characters walk faster in future projects, the pacing of exploration was mind numbing :P
What I did love was the small touches, like how your character became frightened of certain things over time (like the ghost in the living room), or how the ghost gradually changed over time (I would've loved more of that). Maybe toning down the over the top decorations would've helped to make other things stand out more.
All in all, I love the idea and there are some really great things in there, but in the end I didn't want to try again after encountering the bug. Not because of the bug, but because I had lost interest in exploring.
I hope my criticism doesn't come across as too harsh, and I'm really looking forward to seeing more from you in the future!Especially horror themed point and click adventures, since that's my all time favourite genre :D
I replicated your steps and indeed there's a bug there! Nice catch! I'll fix this and upload a new version.
However, you don't need the candy wrapper to proceed with the story. Just clicking with the RMB on the teeth will do the trick.
Regarding your feedback, you've pointed all the wrong issues of the game. The only exception is the walking. Some people think that her speed is just about right: it adds to the tension. The opinions are very 50/50, so it's the only gray area here. But I think it can be mended for the next game.
And c'mon, the house is beautifully decorated :P I would want to live there hahaha.
Thanks for playing it and giving me feedback! :)
Congrats on your game.
It's completely mind fucked!!!
What I did play was really neat stuff! Nice visuals and enjoyably creepy. Did notice a few spelling errors but besides that it was all good. However, I have become stuck at a point shortly after the lights go out. After cutting through to the crack in the basement, talking to Tim he mentions tying him up. I can't find any way to proceed from here and I believe I've clicked on everything/tried to use what I have on everything. If you could guide me on the next step it would be much appreciated ;).